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Artea: Designing Targeting Strategies
This collection of exercises aims to teach students about 1)Targeting Policies; and 2)Algorithmic bias in marketing-implications, causes, and possible solutions. Part (A) focuses on A/B testing analysis and targeting. Parts (B),(C),(D) Introduce algorithmic bias. The exercises are designed such that the issues of algorithmic bias and discrimination would emerge inductively, "surprising" the students in the act of recommending a strategy that, inadvertently, is discriminating against customers who belong to minority groups. This is achieved via the combination of hands-on exercises, where students would make decisions based on data analyses and visualization, and in-class discussions, where students would defend their proposed strategies, discover the (discriminating) implications of those actions, and discuss possible solutions. -
Algorithmic Bias in Marketing
This note focuses on algorithmic bias in marketing. First, it presents a variety of marketing examples in which algorithmic bias may occur. The examples are organized around the 4 P's of marketing - promotion, price, place and product-characterizing the marketing decision that generates the bias and highlighting the consequences of such a bias. Then, it explains the potential causes of algorithmic bias and offers some solutions to mitigate or reduce this bias. -
Time Out: The Evolution from Media to Markets
In February 2020, Time Out's chief executive officer Julio Bruno is evaluating the strategic direction of the company. Over the span of five decades, Time Out - the global media and entertainment brand - had gone from a self-published counterculture publication in London to a leading authority on the arts and culture, food and drink, music, and nightlife scenes in hundreds of cities around the world. However, the rise of the internet meant fundamentally rethinking the type of content Time Out offered, and their historical reliance on media-generated revenue put them in a precarious position amidst an industry-wide "media apocalypse." To maintain relevance and diversify their revenue, the company launched Time Out Market, a collection of sleek food halls that housed between 14 and 32 restaurants and quite literally brought the Time Out Magazine to life. As a self-described "platform-agnostic" brand, the move marked Time Out's transition to "phyigital" (physical + digital) business, and promised the possibility of synergies between the Media and Market divisions. They initially opened Markets in six cities, with a long-term plan to expand much further. However, strategic questions loom. How should Time Out manage its global brand? How could they ensure that Media drove customers to the Markets, and vice versa? More existentially, what was the role of their legacy Media division going forward? -
Othellonia: Growing a Mobile Game
In the summer of 2019, Yu Sasaki, Head of the Game Division of DeNA, a Japanese mobile gaming company, is evaluating various growth strategies for its recent game Othellonia. Sasaki needs to decide if he should focus on customer acquisition, retention, or monetization. -
Kate Spade New York: Will Expansion Deepen or Dilute the Brand?
In 2012 Kate Spade New York's executive management believed that KSNY's brand equity could be further leveraged to benefit from explosive growth in the global luxury accessories market. Tasked to provide input on how to achieve this goal, the marketing team considered both how to expand the demographics of their customer base and how to brand any new products designed to target these new customers. Based in part on the company's own market research and interviews with President and Chief Marketing Officer Mary Beech, this case asks students to consider the course of action that would allow KSNY to preserve its established brand identity while continuing to grow sales among its loyal customer base.