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  • Graphics, Inc.

    This competitive bidding game consists of four teams, which can be two to four students. (Several games can be played simultaneousely.) Each team runs a printing company that has a capacity of forty press hours a week plus overtime. The case gives budgeted costs, saying which are likely to be variable. Teams bid on lists of jobs and schedule the work they win. Too much work incurs late penalties; two little leaves unused capacity. Four rounds of bidding are scheduled and at the end each team computes its income statement.
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  • Clean Sweep, Inc.

    This case describes a vacuum cleaner manufacturer whose program for operational improvement includes the development of performance measures. Management decides to start with the service department. Students are asked to design a system of performance measures that are simple and feasible and that relate to both company strategy and what people do. Balanced scorecard or other frameworks may be used, but students find that fitting the situation to a preconceived framework does not work as well as the other way around.
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  • The Student in the Case Method Environment

    This note describes some of the characteristics of the case method and what is expected of the student for a successful experience.
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  • Casewriting

    This note contains suggestions on casewriting under the following headings: Objectives of the Case Method; Case Development; An Overview; Preparing To Write A Case; Sources of Case Information; The Casewriting Process; Characteristics of an Effective Case; and Teaching Notes.
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  • Birch Paper Co.

    Involves transfer pricing among three divisions of a company.
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