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Barilla SpA (C)
Supplements the (A) case. -
Barilla SpA (D): JITD Problem Resolution
Supplements the (A) case. -
Manville Corp. Fiber Glass Group (D)
Supplements the (C) case. -
Northern Telecom and Tong Guang Electronics (B): Building Success
This case continues the story of the joint venture in China between Northern Telecom (Nortel) of Canada and Tong Guang Electronics of China. It shows how North Americans learned to operate in a very different cultural environment in China and provides an opportunity to identify and assess requirements for managing change in a different cultural setting. -
Northern Telecom and Tong Guang Electronics (C): Future Challenges
This case considers the future challenges facing the Northern Telecom joint venture in China with Tong Guang Electronics. Asks how well the start-up and transition have been managed and whether the right foundation has been laid for the future. -
Northern Telecom and Netas (B): Transferring Technology to Central Asia
In the early 1990s, the Turkish telecommunications firm, Netas, established joint ventures in Azerbaijan and Kazakhstan as miniature replications of Netas's own experience on the receiving end of technology transfer with Netas's 51% owner, Northern Telecom. This case explores the issues involved in technology transfer to countries even less developed than Turkey. -
Antar Automobile Company - Part II: Team and Individual Objectives
A project manager in the Operational Research Department of an automobile assembly plant must decide how he can most effectively redirect his team to meet management's deadline and design expectations. For five months, he had been supervising the work of three young company employees who were developing a simulated assembly line. However, because his current responsibilities left him in charge of four or five projects at a time, all in varying stages of completion, he had left his assistants to work together with very little intervention from him. As a result, he was facing the pressure of an uncompleted project and an unnecessarily elaborate design. (This case should be used with Antar Automobile Company - Part I: The Automation Project and Antar Automobile Company - Part III: Conflicting Objectives.) -
Antar Automobile Company - Part III: Conflicting Objectives
A project manager in the Operational Research Department of an automobile assembly plant has to decide how he can most effectively redirect his team to meet management's deadline and design expectations. For five months he had been supervising the work of three young company employees who were developing a simulated assembly line. However, because his current responsibilities left him in charge of four or five projects at a time, all in varying stages of completion, he had left his assistants to work together with very little intervention from him. As a result, he was facing the pressure of an uncompleted project and an unnecessarily elaborate design. (This case should be used with Automobile Company - Part I: The Automation Project and Antar Automobile Company - Part II: Team and Individual Objectives.) -
Internationalizing the Cola Wars (B): The Battle for India
Analyzes the tactical battle of the cola giants in India. -
J & J (Philippines), Inc. - Johnson's Face Powder (B)
This is the second case in a two-part case series about decisions relating to the introduction of a new product, Johnson's face powder, to the Philippines market. In the first case, J & J (Philippines), Inc. - Johnson's Face Powder (A), the student was asked to assess the merit of the strategy, both in terms of market acceptance and their calculations as to projected contribution. In this case, the marketing vice president of J&J (Philippines) gets a phone call from the U.S. headquarters telling him to cancel the introduction. The subsequent discussion focuses on the issue of how product policy should be managed in an international organization. (A two-minute video can be purchased for this case, J & J (Philippines) Inc. - Johnson's Face Powder - Video.) -
Zambia 1995
Designed to supplement Reconstruction of Zambia. -
Cooper Industries' Corporate Strategy (B)
Brings students up to date regarding a recent decision by the chairman. -
Wetherill Associates, Inc., Supplement
Describes the compensation system implemented for Wetherill Associates employees as of January 1995 and reports the company's financial results for 1994. -
Human Resources at Hewlett-Packard (B)
Designed as an in-class handout as a source of further discussion of the issues. -
Governance at Metallgesellschaft (B)
Supplements the (A) case. -
Kraft General Foods: The Merger (B)
Discusses the recent decision to blend the previously separate Kraft and General Foods units into one operating company with a focus on the creation of a single massive sales force. -
Power Play (B): Sega in 16-bit Video Games
Home video-game systems were pioneered by the U.S. company Atari in the mid-1970s. After going through boom and bust in the early 1980s, the industry was resurrected in the mid-1980s by the Japanese company Nintendo. With its 8-bit video-game system, Nintendo established a dominant position in a greatly expanded home video-game market. The case focuses on the post-1987 period, when new 16-bit home video-game technology began to come on the market. First to introduce a next-generation system was the major Japanese electronics company NEC. Second out with a 16-bit system was Sega, the leader in the Japanese arcade-game business and an unsuccessful player in the 8-bit home video-game market. Nintendo itself moved more slowly in introducing a 16-bit system. The case ends with the battle between Sega and Nintendo to gain the edge in 16-bit sales. -
Power Play (C): 3DO in 32-bit Video Games
The 1980s were the "Nintendo" decade in video-games, while the early 1990s saw Sega rise to prominence on the basis of next-generation, 16-bit technology. By early 1994, Nintendo and Sega split the worldwide installed base of 16-bit home video-game systems about equally. Still, while 16-bit systems offered superior graphics, sound, and game play over the earlier 8-bit systems, many observers considered them a transitional technology, likely to be superseded in the next two to five years. The case focuses on the efforts of 3DO, a high-profile U.S. start-up, to promote a new 32-bit platform. Also describes the new technologies being developed by Nintendo, Sega, Sony, Philips, and Atari. By expanding the scope of the game, 3DO engineered a window of opportunity with respect to the established players, Nintendo and Sega. Focuses on how 3DO chose to exploit that opportunity. Illustrates, in particular, the strategy of bringing new players into a game. Planning to make money from licensing the software technology, 3DO gave away the hardware technology for free. -
Empire Blue Cross and Blue Shield (B)
Supplements the (A) case. -
Empire Blue Cross and Blue Shield (C)
Supplements the (A) case.