Pokemon GO: Game On!

內容大綱
This case is a supplement to Nintendo: Game On! Released in July 2016, Pokémon GO was a location-based virtual reality mobile game in which players needed to locate and capture virtual creatures from the Pokémon family. Although it was a revolutionary concept, would its release mark a change in Nintendo’s recent history of continuous decline in revenues and profits? Supplement for product 9B16M158.
學習目標
This case can be used in a strategy course or in a general management course. The position in the module should be linked with ideas on customer and industry evolution and the formation of strategy. Alternatively, the case can be used in a module on global strategy or one with a focus on Asian multinationals. Nintendo is a Japanese company that has earned more success in the West (Europe and the United States) than in Asian markets.<br><br>After completion of the case, students will be able to<ul><li>understand the history of a major international gaming company;</li><li>deal with contemporary issues facing a company that has failed to adapt to many years of changes in customer preferences;</li><li>understand how competition in the industry has also changed over time;</li><li>examine the impact of competition and changing preferences on a company’s success; and</li><li>analyze the decision the company must make about its future.</li></ul>
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