• When memes program the genes: What managers need to know about the emerging genetic revolution

    Many industries and their offerings have fallen victim to managerial shortsightedness. Firms often believe they are invincible and see themselves as immune to threats from seemingly unrelated technologies. There seemed to be no apparent link between bound paper books and the emerging internet, no discernible ties between the video rental business and streaming technologies, and no obvious connections between photography and cellular phones. When these associations were established by means of other, newer technologies, major incumbent firms such as Barnes & Noble, Blockbuster, and Kodak came crashing down. CRISPR is the technology of the moment, one that will enable the programming of evolution. While we might think about gene editing in terms of cures for diseases, its repercussions will impact almost every domain of human and planetary development, and sooner than one might think. In this installment of On The Horizon, we adopt an evolutionary perspective to understand the impact of the genetic revolution on firms regardless of industry.
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  • Managing the tensions in marketer-influencer relationships

    The use of influencers in marketing is not new. However, the advent of the internet and, more recently, various forms of social media have both accelerated the use of influencers in marketing and also democratized its use considerably. In this article, we explore the nature of influence and power. We describe a study directed at understanding the promises and perils of influencer marketing from both the firm- and influencer perspectives to identify three key tensions that exist for marketers in the management of influencer relationships. We outline and explain these tensions and the lessons that can be learned from them, and then illustrate the lessons with a series of positive and negative cases. We close by speculating on the further evolution of influencer marketing.
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  • "Unprecedented," "extraordinary," and "we're all in this together": Does advertising really need to be so tedious in challenging times?

    As government-mandated lockdowns and steep declines in trade set in because of the COVID-19 pandemic, a common theme became apparent in the advertising of the time: It was all the same. Regardless of the product category or brand personality, many ads were remarkably similar. They began with melancholy music, voiceovers reminding the audience that the brand is here for them, and referred to these times as "unprecedented" and "extraordinary." Ads reassured viewers that "together, we can get through this." In this installment of Marketing & Technology, we articulate the problem of advertising sameness and explore how and why it likely arises during a time of crisis. We then discuss why advertising uniformity is a problem and present a series of strategic, media, and creative considerations - taking into account the constraints of a crisis - to help marketing professionals produce more effective advertising in the context of a disaster.
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  • Mindfulness and the challenges of working from home in times of crisis

    Many employees unexpectedly were required to work from home during the COVID-19 pandemic of 2020. With this abrupt change came the challenge of blurred lines between career and personal life. Lacking designated home office spaces, countless individuals had to create improvised work setups in living rooms, kitchens, bedrooms -- wherever there was space. Moreover, the closure of schools forced many working parents to attempt productivity while concurrently supervising their children. As a result of these changes, numerous employees have experienced lower work productivity, lessened motivation, increased stress, and poorer mental health. One approach that may help employees going through the challenges associated with working from home is mindfulness. Mindfulness may be particularly beneficial as it can (1) help employees mentally disconnect from work when they need to; (2) improve individuals' attention to work tasks and thereby improve their performance; and (3) allow workers to better manage screen fatigue. In this installment of Work/Life Balance, we elaborate on how mindfulness may help employees deal with these work issues, explain how mindfulness can be cultivated, and provide a list of mindfulness techniques. We also provide a set of recommendations for managers and team leaders responsible for their employees' wellbeing and productivity.
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  • Confronting Indifference Toward Truth

    Many organizations are drowning in a flood of corporate bullshit, and this is particularly true of organizations in trouble, whose managers tend to make up stuff on the fly and with little regard for future consequences. Bullshitting and lying are not synonymous. While the liar knows the truth and wittingly bends it to suit their purpose, the bullshitter simply does not care about the truth. Managers can actually do something about organizational bullshit, and this Executive Digest provides a sequential framework that enables them to do so. They can comprehend it, they can recognize it for what it is, they can act against it, and they can take steps to prevent it from happening in the future. While it is unlikely that any organization will ever be able to rid itself of bullshit entirely, this article argues that by taking these steps, astute managers can work toward stemming its flood.
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  • How to Demotivate Your Top Performers: Lessons From Professional Cricket

    Motivation is one of the most studied facets of the management of employees and team members. Countless scholarly papers, articles in magazines, and best-selling books have been written on the subject. The role of coaches in motivating successful sports teams is also a much-loved topic of popular conversation and receives considerable attention in broadcast media and the press. However, almost all of the advice on motivation is prescriptive rather than proscriptive. As far as sport is concerned, the games that get most of the attention in North America are baseball, basketball, football, and hockey, and the rest of the world seems to be soccer mad. Many nations are oblivious to the world's second-most popular sport: cricket. We take an opposing perspective on motivation in this article: rather than instructing how to motivate employees and team members, we suggest four ways to demotivate them. Based on a series of in-depth interviews with some of the world's best professional cricketers, we identify coaching behavior that frustrates and angers them. We use the insights gained to suggest ways in which coaches of all kinds can demotivate. Hopefully, by understanding these behaviors, coaches and managers can strive to avoid them.
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  • Types of Mindfulness in an Age of Digital Distraction

    In an age of digital distractions, mindfulness has become a billion-dollar industry that extends well beyond training to include products, services, and experiences. Attitudes on mindfulness vary from the cautious to the starry-eyed. However, one thing is certain: mindfulness is here and it is here to stay, as the conditions that gave rise to its popularity are only likely to intensify. Thus, it is incumbent upon managers to understand the phenomenon of mindfulness and this presents difficulties. The marketplace meaning of mindfulness has become so diffuse as to be almost meaningless, while the mainstream psychological definition is at best partial and at worst potentially myopic. In this installation of Marketing & Technology, we first explore the conditions that gave rise to the surge in interest in mindfulness. Second, by drawing on original source materials, we guide managers and marketing executives through the dimensions/types of mindfulness and integrate the various perspectives into two models. We conclude with an exploration of the opportunities and challenges that mindfulness poses to managers and marketing.
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  • She Grabbed His What? A Personnel Manager's Dilemma - Case B

    Supplement to case NA0558
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  • She Grabbed His What? A Personnel Manager's Dilemma - Case A

    Nick Barr was the Personnel Manager for National Processing Inc. -- an 80-year old company and one of Canada's leading industrial processors. Barr, a recent graduate in Industrial Relations Management with very little job experience, was hired to manage National's 530 unionized employees. In his first year on the job, Barr encounters a particularly challenging case involving a sexual harassment complaint. One day a young, male employee went to Barr's office and reported that his female co-workers were sneaking up behind him and grabbing his testicles. After learning about this concerning behavior, Barr must decide what to do. A number of things factor into his decision including the safety and psychological welfare of the employee and his co-workers as well as Barr's responsibilities to the company and his personal reputation and job security. In Case A, the employee's experience is described. In Case B, it is revealed that Barr decides to conduct an informal investigation and finds that the employees are playing a 'grabbing' game. Barr is shocked to learn this and has to decide how to proceed with the complaint.
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  • Seeking Funding in Order to Sell: Crowdfunding as a Marketing Tool

    Websites such as Indiegogo and Kickstarter have attracted much attention for their ability to enable organizations and individuals to raise funds from ordinary people, who contribute for a number of reasons. This phenomenon is called crowdfunding. Crowdfunding permits organizations and individuals to obtain investments they otherwise might not receive from more traditional sources such as banks, angel investors, and stock markets. A number of now well-known startups had their origins in crowdfunding. More recently, established organizations have begun to use crowdfunding websites not only as a source of finance, but also as marketing platforms. In this way, they have been able to ensure a ready market for their new offerings, with full sales pipelines, and to use the platforms as vehicles to boost brand image and gain support for brand-related causes. This adaptation of crowdfunding for marketing purposes is not without its problems, however, and organizations would be well advised to consider not only the opportunities these platforms provide, but also their limitations and risks.
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  • Service, Emotional Labor, and Mindfulness

    From the seclusion of monastic life to the noise of Silicon Valley, the ancient practice of mindfulness has 'come out of the cloister.' As an antidote to mindless cognition and behavior, the practice of mindfulness-with its principle of grounding attention in the present moment-has been shown to have powerful and positive effects at both the individual and the collective level and in fields as wide-ranging as medicine, schooling, prison programs, law and negotiation, business, and even the army. This installment of Marketing & Technology introduces mindfulness to managers and explores its potential for enhancing the service encounter. We begin by reviewing the two main conceptualizations of mindfulness: the cognitive and the contemplative. We then explore the service encounter from the perspective of emotional labor and show how mindfulness can change surface acting into deep acting, thereby significantly improving the service encounter for both the consumer and provider. We also explore the other benefits of mindfulness and their application to the service encounter: adaptability, flexibility and creativity. We conclude by sharing resources for managers interested in implementing mindfulness training.
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  • Wearing Safe: Physical and Informational Security in the Age of the Wearable Device

    Wearable computing devices promise to deliver countless benefits to users. Moreover, they are among the most personal and unique computing devices of all, more so than laptops and tablets and even more so than smartphones. However, this uniqueness also brings with it a risk of security issues not encountered previously in information systems: the potential to not only compromise data, but also to physically harm the wearer. This article considers wearable device security from three perspectives: whether the threat is to the device and/or the individual, the role that the wearable device plays, and how holistic wearable device security strategies can be developed and monitored.
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  • But You Promised! Managing Consumers' Psychological Contracts

    In management literature, a psychological contract generally refers to an employee's beliefs about the reciprocal obligations that exist between him or her and an organization. Legal contracts, on the other hand, are agreements that create obligations between the parties that are enforceable by law. Psychological contracts are different from legal contracts in that they are characterized by the belief that both parties have entered into a set of mutual obligations. While marketing scholars and practitioners have largely overlooked the notion of psychological contracts, this article argues that a firm's customers might view the promises they believe a firm has made to them as psychological contracts. Psychological contracts are as relevant to marketing as they are to management. This article expands the notion of psychological contracts to marketing relationships and outlines internal and external strategies firms can employ to manage psychological contracts more effectively.
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  • Social Media Revolutions: The Influence of Secondary Stakeholders

    Traditionally, firms have tried to listen to primary stakeholders (e.g., customers, suppliers, creditors, employees) but have paid little attention to the concerns of secondary stakeholders (e.g., the general public, communities, activist groups). This is because primary stakeholders were perceived to have power, legitimacy, and urgency behind their requests, while secondary stakeholders had little or no leverage. With the coming of the Internet and social media this asymmetry of influence has changed. Today, secondary stakeholders have to be managed as adroitly as primary stakeholders. In this installment of Marketing & Technology, we show managers how social media and the Internet have amplified the influence of secondary stakeholders, and offer guidance on how to manage these groups effectively.
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  • Game on: Engaging customers and employees through gamification

    Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as customers and employees. Gamification--defined as the application of game design principles to change behavior in non-gaming contexts--is a tool that, if crafted and implemented properly, can increase engagement. In this article we discuss how gamification can aid customer and employee engagement, and delineate between four different types of customers and employees who act as 'players' in gamified experiences. We include illustrative examples of gamification and conclude by presenting five lessons for managers who wish to utilize gamification.
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  • The secrets of secret societies: The case of wine

    Secret societies have intrigued humanity since earliest times. In this article we explore secret societies in the context of wine and how these institutions might be insightful in formulating marketing strategies. We contrast the characteristics of secret societies with those of existing secret wine societies such as The Wine Society and La Confrérie. Yet while some of these functions and characteristics transfer well, many 'secret' wine societies aren't actually that secret. Some of the characteristics of secret societies are also found in consumer brand communities. Armed with this knowledge, wine marketers can exploit the characteristics of secret societies to target market segments with precision and to gain the benefits of focused distribution opportunities.
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  • CGIP: Managing Consumer Generated Intellectual Property

    Two related trends characterize the recent past: value propositions are migrating from the physical to the informational, and value creation is shifting from firms to consumers. These two trends meet in the phenomenon of " consumer generated intellectual property" (CGIP). This article addresses the question: " How should firms manage the intellectual property that their customers create?" It explores how CGIP presents important dilemmas for managers and argues that consumers' intellectual property should not be leveraged at the expense of their emotional property. It integrates these perspectives into a diagnostic framework and discusses eight strategies for firms to manage CGIP.
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  • ''Yes, and. . .'': What improv theater can teach service firms

    This installment of Marketing & Technology introduces managers to improvisation--colloquially known as 'improv'--or acting sans pre-planning, as a device for delivering warm, unmechanical service without breaking the training budget. We begin by describing improv, reviewing its history, and covering the rules and guidelines that improv uses. Then we explore some of the ways in which improv has been used in non-theater settings, and we present a number of examples of improv in customer service. We conclude by offering three lessons that improv theater can teach service firms.
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  • Is it all a game? Understanding the principles of gamification

    There is growing interest in how gamification--defined as the application of game design principles in non-gaming contexts--can be used in business. However, academic research and management practice have paid little attention to the challenges of how best to design, implement, manage, and optimize gamification strategies. To advance understanding of gamification, this article defines what it is and explains how it prompts managers to think about business practice in new and innovative ways. Drawing upon the game design literature, we present a framework of three gamification principles--mechanics, dynamics, and emotions (MDE)--to explain how gamified experiences can be created. We then provide an extended illustration of gamification and conclude with ideas for future research and application opportunities.
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  • Managing information sharing in online communities and marketplaces

    Companies can engage with many online social networks and communities to attract customers, disseminate product information, conduct research, and stimulate innovation. However, for these activities to be successful, it is key that consumers at these platforms trust each other and are willing to share their knowledge freely. The study presented in this article assesses what companies can do to encourage members of online communities and marketplaces to share information with others. For this purpose, a netnographic study was conducted of Etsy.com, an online marketplace for handcrafted and vintage products. The study revealed several key findings: companies can stimulate information sharing through activities that build trust and develop a norm of reciprocity; rules and guidelines are helpful to discourage abuse, but do little to stimulate sharing; and companies should give the right example by sharing knowledge themselves. The guidelines that were developed based on these findings can be used by companies that own or manage an online community as well as by those who intend to engage with one.
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